tech_yougnsters

tech_youngsters.pdf
tech_youngsters.mp3

BBC LEARNING ENGLISH

6 Minute English

Is technology harmful to

?youngsters

Neil

Hello This is 6 Minute English from BBC Learning English I’m Neil

Sam

And I’m Sam

Neil

When you were a teenager did your parents worry that you were watching too

much television, Sam?

Sam

They used to tell me that watching too much TV would turn my eyes square - but

they were only joking

Neil

When I was growing up there were only three or four television channels For

parents today, there are hundreds of TV channels to worry about, not to mention

the internet, video games and social media – and all of it is accessible through a

smart phone No wonder parents are worried about the impact of technology on

young people!

Sam

I don’t think it’s all bad news, Neil In fact, in this programme, we’ll be taking a

look at a new report which finds little evidence to link technology with mental

health problems in adolescents – that’s young people who are in the process of

developing from children into adults

Neil

I’m not convinced, Sam Think about how much time youngsters spend staring at

screens every day

Sam

True, but unlike passively watching television today’s technology is interactive,

connecting teenagers to their friends around the world

Neil

Well, maybe my quiz question will change your mind Are you ready? On average

how many hours per day do British teenagers spend on their screens? Is it:

a) 5 and a half hours?

b) 6 and a half hours? or

c) 7 and a half hours?

Sam

I’ll say it’s b) 6 and a half hours

Neil

That sounds a lot to me!

Sam

Well, whatever Neil thinks, a new study from the Oxford Internet Institute paints

a more hopeful picture The study analysed data from over 400,000 British and

American teenagers and found little or no link between adolescents’ tech use

and mental health problems

Neil

Listen to Gareth Mitchell and Ghislaine Boddington, co-presenters of BBC World

Service’s, Digital Planet, as they discuss the report’s findings:

Gareth Mitchell

Ghislaine Boddington - you’ve been looking at some of the findings yourself,

haven’t you? So, what’s your response so far? Were you expecting, Ghislaine, to

see some kind of smoking gun? Some kind of link that would say, ‘Here we are

Here are the harms’?

Ghislaine Boddington

Not really, because I think we’re at a point where teenagers are much more savvy

than many adults think, so we are at risk, all of us as journalists and research

community to assume, maybe, this is a more a terrible terrible problem than we

understand… because I know the teenagers around me and one thing that they

do all have is app blockers on their sites and they are actually quite aware of the

addiction problem - the design - you know, designed for addiction

Neil

Many people assume that social media harms teenagers, so Gareth asks

Ghislaine whether she was expecting to find a smoking gun in the report

Sam

The expression a smoking gun means evidence that proves something is true, for

example, evidence proving that technology is harmful to young people

Neil

But Ghislaine doesn’t think this is true Actually, she calls teenagers savvy,

meaning that they have practical knowledge of technology and a good

understanding of how to use it

Sam

One example of teenagers being technologically savvy is their use of app

blockers - software that prevents unwanted apps and websites from popping up

and allows users to set timers which limit screen time

Neil

And reducing screen time is important because nowadays most video games and

social media are designed for addiction – intended to manipulate human

psychology to make the user want to keep playing

Sam

But it seems that today’s adolescents are savvy enough to know how to use

electronic devices sensibly How else can we explain the fact that, according to

this research, there‘s no clear link between using tech and mental health

problems?

Neil

Yes, that’s certainly the view of the research team leader, Dr Matti Vuorre Here

he is speaking with BBC World Service programme, Digital Planet, about an

interesting and very modern term – see if you can hear it:

Dr Matti Vuorre

We often hear the term, digital native, you know you grow up with a device in

your hand almost, and then it’s not a surprise that you are skilled in using those

technologies to your benefit

Neil

Did you hear the expression Dr Vuorre used, Sam?

Sam

Yes He called teenagers digital natives, meaning someone who is very familiar

and comfortable using computers and digital technology because they’ve grown

up with them

Neil

So maybe there are benefits to spending hours looking at screens, after all In my

quiz question I asked Sam about the average daily screen time for British

teenagers

Sam

I said it was b) 6 and a half hours

Neil

Which was the correct answer! Very savvy of you, Sam! OK, let’s recap the

vocabulary from this programme about the impact of tech on adolescents –

that’s young people who are developing into adults

Sam

Today’s adolescents are digital natives – people who are very familiar with

digital technology because they’ve grown up with it

Neil

If you are savvy, you have a good practical understanding of something

Sam

A smoking gun refers to information or evidence that proves that something is

true

Neil

An app blocker is software that blocks pop-up apps and websites and allows

users to set screen time limits

Sam

And designed for addiction describes immersive video games and social media

which are designed to manipulate human psychology and make it hard to stop

playing

Neil

That’s all for this programme but if you’re interested in the issues around digital

technology and want to find out more, then why visit the BBC Digital Planet

website or follow them on their Twitter handle @digitalplanet ?

Sam

Bye for now!

Neil

Goodbye!

VOCABULARY

adolescent

young person in the process of developing into an adult

smoking gun

information or evidence that proves that something is true or that someone has

committed a crime

savvy

having a good understanding and practical knowledge of something

app blocker

software that blocks pop-up apps and websites and allows users to set timers

which limit their amount of screen time

designed for addiction

immersive video games and social media which are designed to manipulate

human psychology

digital native

someone who is very familiar and comfortable using digital technology and

computers because they have grown up with them

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